Table des matières

virtual bool AK::SoundFrame::ISoundFrame::GetCurrentSwitch ( AkSwitchGroupID  in_switchGroupID,
ISwitch **  out_ppCurrentSwitch,
AkGameObjectID  in_gameObjectID = IGameObject::s_WwiseGameObject  
) const [pure virtual]

Get a specified game object's current switch for a given switch group (using the switch group's ID).

True if the operation was successful, False otherwise
in_switchGroupID  Switch group ID
out_ppCurrentSwitch  Returned AddRef'd pointer to an ISwitch interface
in_gameObjectID  Queried game object (optional)