Table des matières

virtual bool AK::SoundFrame::ISoundFrame::StopAll ( AkGameObjectID  in_GameObjID = AK_INVALID_GAME_OBJECT  )  [pure virtual]

Stop all playing instances.

Returns:
True if the operation was successful, False otherwise
Parameters:
in_GameObjID  (Optional) Will stop only instances associated to the specified game object if one is specified.