Table des matières

virtual bool AK::SoundFrame::ISoundFrame::GetGameParameters ( const AkUniqueID in_pGameParameters,
long  in_cGameParameters,
IGameParameterList **  out_ppGameParameterList  
) const [pure virtual]

Get a list of game parameters from Wwise (using the game parameters' IDs).

True if the operation was successful, False otherwise
in_pGameParameters  Array of unique IDs of game parameters
in_cGameParameters  Number of game parameters in in_pGameParameters
out_ppGameParameterList  Returned AddRef'd pointer to an IGameParameterList interface