Table des matières

virtual bool AK::SoundFrame::ISoundFrame::ExecuteActionOnEvent ( AkUniqueID  in_eventID,
AK::SoundEngine::AkActionOnEventType  in_ActionType,
AkGameObjectID  in_gameObjectID = AK_INVALID_GAME_OBJECT,
AkTimeMs  in_uTransitionDuration = 0,
AkCurveInterpolation  in_eFadeCurve = AkCurveInterpolation_Linear  
) [pure virtual]

Executes an action on all nodes that are referenced in the specified event in an action of type play.

This function is thread-safe.

See also:
True if the operation was successful, False otherwise
in_eventID  Unique ID of the event
in_ActionType  Action to execute on all the elements that were played using the specified event.
in_gameObjectID  Associated game object ID
in_uTransitionDuration  Fade duration
in_eFadeCurve  Curve type to be used for the transition