Table des matières

virtual bool AK::SoundFrame::ISoundFrame::GetGameParameters ( LPCWSTR *  in_pszGameParameters,
long  in_cGameParameters,
IGameParameterList **  out_ppGameParameterList  
) const [pure virtual]

Get a list of game parameters from Wwise (using the game parameters' names).

True if the operation was successful, False otherwise
in_pszGameParameters  Array of game parameter names
in_cGameParameters  Number of game parameters in in_pszGameParameters
out_ppGameParameterList  Returned AddRef'd pointer to an IGameParameterList interface