Table des matières

virtual bool AK::SoundFrame::ISoundFrame::SetActiveListeners ( AkGameObjectID  in_gameObjectID,
AkUInt32  in_uiListenerMask  
) [pure virtual]

Set a game object's active listeners.

This function is thread-safe.

True if the operation was successful, False otherwise
See also:
in_gameObjectID  Game object ID
in_uiListenerMask  Bitmask representing the active listeners (LSB = Listener 0, set to 1 means active)