Table des matières

virtual bool AK::SoundFrame::ISoundFrame::GetCurrentSwitch ( LPCWSTR  in_szSwitchGroupName,
ISwitch **  out_ppCurrentSwitch,
AkGameObjectID  in_gameObjectID = IGameObject::s_WwiseGameObject  
) const [pure virtual]

Get a specified game object's current switch for a given switch group (using the switch group's name).

True if the operation was successful, False otherwise
in_szSwitchGroupName  Switch group name
out_ppCurrentSwitch  Returned AddRef'd pointer to an ISwitch interface
in_gameObjectID  Queried game object (optional)