Table des matières

virtual bool AK::SoundFrame::ISoundFrame::SetObjectObstructionAndOcclusion ( AkGameObjectID  in_ObjectID,
AkUInt32  in_uListener,
AkReal32  in_fObstructionLevel,
AkReal32  in_fOcclusionLevel  
) [pure virtual]

Set a game object's obstruction and occlusion levels.
This method is used to affect how an object should be heard by a specific listener.

This function is thread-safe.

True if the operation was successful, False otherwise
See also:
in_ObjectID  Associated game object ID
in_uListener  Listener index (0: first listener, 7: 8th listener)
in_fObstructionLevel  ObstructionLevel: [0.0f..1.0f]
in_fOcclusionLevel  OcclusionLevel: [0.0f..1.0f]