Table des matières

virtual bool AK::SoundFrame::ISoundFrame::ProcessGameParameterDnD ( IDataObject *  in_pDataObject,
IGameParameterList **  out_ppGameParameterList  
) [pure virtual]

Get the list of game parameters in a data object.

Returns:
True if the operation was successful, False otherwise
Parameters:
in_pDataObject  OLE drag-and-drop data object
out_ppGameParameterList  Returned AddRef'd pointer to an IGameParameterList interface