Table des matières

virtual bool AK::SoundFrame::ISoundFrame::ResetRTPCValue ( LPCWSTR  in_szGameParameterName,
AkGameObjectID  in_gameObjectID = IGameObject::s_WwiseGameObject  
) [pure virtual]

Reset an RTPC value in the sound engine (using the RTPC's ID).

This function is thread-safe.

True if the operation was successful, False otherwise
See also:
in_szGameParameterName  RTPC name
in_gameObjectID  Game object on which the RTPC will be set (optional)