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Autre Documentation

void __cdecl AK::MotionEngine::RemovePlayerMotionDevice ( AkUInt8  in_iPlayerID,
AkUInt32  in_iCompanyID,
AkUInt32  in_iDeviceID  

Disconnects a motion device from a player port. Call this function from your game to tell the motion engine that a player is not using the specified device anymore.

See also:
in_iPlayerID  Player number, must be between 0 and 3. See platform-specific documentation for more details.
in_iCompanyID  Company ID providing support for the device
in_iDeviceID  Device ID, must be one of the currently supported devices.