Table des matières

AkPlayingID __cdecl AK::SoundEngine::DynamicSequence::Open ( AkGameObjectID  in_gameObjectID,
AkUInt32  in_uFlags = 0,
AkCallbackFunc  in_pfnCallback = NULL,
void *  in_pCookie = NULL,
DynamicSequenceType  in_eDynamicSequenceType = DynamicSequenceType_SampleAccurate  

Open a new Dynamic Sequence.

Playing ID of the dynamic sequence, or AK_INVALID_PLAYING_ID in failure case
See also:
in_gameObjectID  Associated game object ID
in_uFlags  Bitmask: see AkCallbackType
in_pfnCallback  Callback function
in_pCookie  Callback cookie that will be sent to the callback function along with additional information;
in_eDynamicSequenceType  See : AK::SoundEngine::DynamicSequence::DynamicSequenceType