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What's New in 2015.1.5?

The following sections list and describe the changes to Wwise between version 2015.1.4 and version 2015.1.5.

Platform SDK Changes

  • Mac/iOS/tvOS: Updated to Xcode 7.2 (Apple LLVM 7.0.2)
  • tvOS: Updated to tvOS 9.1
  • Xbox One: Updated XDK to November 2015
  • Xbox One: Removed ADK support

New Features

  • WG-28856 Added -AuxBus keyword allowing SoundBank definition files to support the inclusion of an Aux Bus in a bank.
  • WG-28593 Added option to route audio to Xbox One controller headphones.
  • WG-28942 Increased Wwise Meter Attack Time from 1 second to 10 seconds.
  • WG-29069 Added possibility to select the main audio device in Windows. See the AkPlatformInitSettings::idAudioDevice documentation for information on how to do this.

Performance Changes

  • WG-28632 Auro Headphone is now up to 1.6 times faster than earlier releases.

Miscellaneous Changes

  • WG-28632 Added Auro Headphone and Panner plug-ins to PS4 and Xbox One.
  • WG-28946 Updated the Impulse Response License agreement.

Bug Fixes

  • WG-28472 Fixed: Crash in XAudio2 when unplugging headphones.
  • WG-28589 Fixed: (Mac) Memory Leak detected in IntegrationDemo.
  • WG-28628 Fixed: Xbox controller doesn't work with latest XInput DLL.
  • WG-28637 Fixed: (iOS) Memory Leak (deferred I/O thread).
  • WG-28641 Fixed: Wwise calls source control GetFileStatus during command line operations.
  • WG-28661 Fixed: MIDI CC messages are sometimes ignored.
  • WG-28662 Fixed: Switches driven by game parameters were erroneously overridden when editing from the authoring tool.
  • WG-28672 Fixed: Do not push Bypass effect check box value if an RTPC is applied to it when connecting on your game.
  • WG-28682 Fixed: (tvOS) 0 channels are detected when initializing sound engine with "Dolby Surround" option.
  • WG-28732 Fixed: Attenuation Editor crash when viewing Game Objects.
  • WG-28746 Fixed: Profiler crash when disabling listener data.
  • WG-28750 Fixed: Convolution Reverb: imprecision in XML persistence causes converted file hash change at project reload.
  • WG-28754 Fixed: Rare crash when calling AK::Comm::Term().
  • WG-28755 Fixed: (PS4) Out-of-memory crash during ATRAC9 decoding.
  • WG-28800 Fixed: Possible crash when preparing data on incomplete Switch container.
  • WG-28849 Fixed: File Packager sources are missing Migrate6to7.cs file.
  • WG-28861 Fixed: Motion Busses cannot be deleted or renamed.
  • WG-28873 Fixed: Add function to retrieve communication errors (AK::Comm::GetLastError()).
  • WG-28896 Fixed: Prefetch media may be selected to play for a non-streamed sound, even when the full media for the same sound is also available, depending on the order of loading.
  • WG-28912 Fixed: (PS4) ASSERT when profiling and disconnecting the network cable.
  • WG-28919 Fixed: Crash when re-initializing the sound engine from scratch after Suspend().
  • WG-28923 Fixed: CustomGlobalOpeningCmd and CustomGlobalClosingCmd options have no effect when invoking WwiseCLI.
  • WG-28970 Fixed: (PS4) ASSERT when transitioning from one state to another during ATRAC9 decoding.
  • WG-28994 Fixed: When the SoundBank thread is disabled (bUseSoundBankMgrThread = false), UnloadBank()/ClearBanks() calls return immediately, even if media is still in use; this results in a race condition.
  • WG-28996 Fixed: Switch track transitions truncate fade-in.
  • WG-29010 Fixed: (PS4) Possible crash when an ATRAC9 stream is starving near loop points.
  • WG-29048 Fixed: The File Packager does not generate RSX file packages.
  • WG-29065 Fixed: SoundBank creation log message ID 10's severity cannot be modified.
  • WG-29070 Fixed: (Xbox One) Seeking in an XMA file can occasionally result in a hang due to unresponsive hardware.
  • WG-29078 Fixed: Divide by zero in AkResampler.cpp with extreme pitch values.
  • WG-29085 Fixed: An occasional crash in the File Packager.