Wwise Unity Integration
AkEnvironment Class Reference
Use this component to define a reverb zone. This needs to be added to a collider object to work properly. More...
Use this component to define a reverb zone. This needs to be added to a collider object to work properly.
This component can be attached to any collider. You can specify a roll-off to fade-in/out of the reverb. The reverb parameters will be defined in the Wwise project, by the sound designer. All AkGameObj that are "environement"-aware will receive a send value when entering the attached collider.
- See also:
- How to use AkEvironment and AkEvironmentPortal with the inspector (Reverb Zones)
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