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One main advantage to this method for triggering sound in your game is that it gives the sound designer additional control and flexibility without requiring any additional programming. All events are created in Wwise by the sound designer and they are then integrated into the game by the programmer. Once events are integrated in the game, the sound designer can continue working on them, changing or modifying the actions they contain, or the objects to which they refer. Since your game is still triggering the same event, the changes made by the sound designer will take effect in the game without requiring extra work from the developer, and without recompiling the code.