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Sound objects not only support audio sources, but they also support plug-in sources.
Wwise ships with a variety of source plug-ins, including a tone generator, silence, and audio input plug-in. In addition to being immediately useful in your production pipeline, the main purpose of these is to be used in conjunction with provided source code as a reference for programmers who are interested in building their own. With the creation and management of audio objects being done in Wwise by the sound designer, programmers are now free to develop a variety of source plug-ins, pushing the envelope in audio design and enhancing the overall experience of the game.