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One of the first strategies to make the trimming of sound content a testament to sanity is the ability to include/exclude sound objects non-destructively from one platform to another. By simply clearing the check box next to a sound object, the parent and any child objects are removed and excluded from the platform-specific build process.
For instance, removing all of the Movement Sounds from a platform with less memory in order to keep the game within its memory budget is as easy as removing the check from the parent sound object in the hierarchy:
If you're working on multiple platforms, you can use this technique to exclude sound objects or variations. Using the platform selector, you can work within each of your base platforms to maintain the necessary requirements.