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Another place where you may be able to gain back valuable resources is in the rendering of any effects that are not actively modified by RTPC. Enabling rendering for an effect applies the effects settings to the audio files during SoundBank generation. While this adds to the overall size of SoundBanks, the reduction in CPU can be beneficial when in short supply.
Rendering time-based effects that may extend the duration of the file(s), such as delay, reverb, or time stretch, results in large files being generated in the SoundBank. This saves CPU at run time in exchange for additional memory usage.