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In addition to working with the features available within the authoring application, using the HDR feature allows you to place the loudest sounds front-and-center in the mix. After you have determined the importance of various sound types you can situate them within an evolving mix during production that places them in relative importance to other sounds or sound types throughout the HDR system. The resulting mix adheres to the volumes set for each sound and is constantly balanced by the shifting dynamic range window.
The first step is defining the dynamic range (Volume Threshold) for the project. Then, an Audio Bus is enabled for HDR processing and dynamics properties are adjusted to fine-tune the way the window responds to signals within the system.
Each auxiliary bus includes metering and the ability to set the volume, add effects, RTPC, and apply changes based on state.