Table des matières

Chapter 3. The Wwise Project

A Wwise project was created to facilitate the integration of the Wwise sound engine into Cube. Most of the sounds in the Audiokinetic version of Cube have been modified from the original game.

[Note] Note

The Wwise project file is located in the following folder: <WwiseRoot>/Cube Demo/WwiseProject.

The following sections describe some of the work that was done in the Wwise project.