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Creating a Binding to Modify the Current Selection

The Control Surface Session can define bindings that attach the property values of the current selection to hardware controller controls (sliders, knobs, buttons).

A typical setup would be to assign four sliders of a control surface to:

  • Voice Volume.

  • Voice Pitch.

  • Voice Low-pass Filter.

  • Voice High-pass Filter.

After the bindings are created, the four sliders will automatically be attached to these properties for the selected objects. If you have motorized faders (ex: The Mackie Control Universal Pro), the faders will automatically move to the current value as the current selection changes.

To create a binding that modifies the Voice Volume of the current selection:

  1. Select the Current Selection group.

  2. Click the Add & Learn Binding button.

    The binding entry is added and the Learn button is activated.

    Properties/Commands that can be selected via the UI become green.

  3. Select the Property/Command by either:

    • Clicking on the Voice Volume in the Property Editor.

    • Clicking the [>>] button and browse for the Property:

      • Select Object Properties... from the menu

      • Browse for Audio > General Settings > Voice Volume.

      • Click OK.

  4. Use the hardware control desired for the binding.

    The Learn button is deactivated.

    The binding is created and ready.

The current selection binding can also be used to trigger commands on the current selection. For example, you could map an array of buttons to:

  • Mute

  • Solo

  • Play

  • Stop

To create a binding that mutes the current selection:

  1. Select the Current Selection group.

  2. Click the Add & Learn Binding button.

    The binding entry is added and the Learn button is activated.

    Properties/Commands that can be selected via the UI become green.

  3. Select the Property:

    • Click the [>>] button.

    • Select Object commands > Mute from the menu.

  4. Use the hardware control desired for the binding.

    The Learn button is deactivated.

    The binding is created and ready.

If you have controller buttons that light-up, the light will turn on when muted and turn off when not muted.


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