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After you complete the routing for your project, you can create the final mix by connecting to your game and tweaking the relative properties in real time while the game is being played. You can use the Master-Mixer Console to easily modify the relative properties of each bus in your project. Relative properties are cumulative, which means that the values that you define will be added to the object property values.
While you are fine-tuning the mix, you can mute or solo one or more busses to help focus on one particular aspect of the sound or motion in your game or to troubleshoot specific problems.
Changing the pitch of a bus will not affect any music objects routed through that bus.
To create the final mix using the Master-Mixer console:
Connect to the game by clicking the Remote button on the toolbar.
The Remote Connection dialog box opens with a list of machines that are currently running on the network.
From the list, select the machine to which you want to connect.
The status of the machine must be “Ready” before you can connect to it.
Wwise connects to the remote game machine. The name of the game machine appears in the toolbar.
From the menu bar, click View > Master-Mixer Console.
The Master-Mixer Console is displayed.
With the game running, audition your audio or motion.
To adjust one of the following properties, type a value or drag the corresponding slider:
Volume - The level or amplitude of the output.
Pitch - The playback speed of the output.
To mute or solo a particular bus, click the corresponding M or S button.