Version
The FutzBox plug-in is designed to quickly create distorted, low fidelity signals from otherwise well recorded audio tracks. A typical FutzBox application would be changing a perfectly good dialog track into a distorted phone call, blaring radio broadcast, or megaphone announcement.
Using the library of SIMs (Simulated Impulse Responses), an overall sound derived from a phone, television, answering machine, etc. can be selected and scaled in real time. This technique aims to replicate sounds previously only available using impulse responses, in a highly optimized format with no internal latency.
Other modules available in FutzBox include audio filters, a flexible distortion section, EQ, a noise generator, a hyper active gate, and low fidelity effects including downsampling and bit depth reduction.
FutzBox also includes a wet / dry mix so 'futzed' and original audio signals can be combined, or used in some alternating fashion to match what occurs in game, replacing the current practice of running a separate 'futzed' audio track. Many of the McDSP FutzBox properties can be edited in real-time and mapped to specific Game Parameters using RTPCs. A special indicator is placed beside the property value showing whether it uses an RTPC or not.
The following table describes the two types of RTPC indicators:
Indicator |
Name |
Description |
|
---|---|---|---|
|
RTPC - On |
A property value that is tied to an in-game parameter value using RTPCs. |
|
|
RTPC - Off |
A property value is not tied to an in-game parameter value. |
A number of Presets have also been created to get you up and running quickly. You can use them out-of-the-box or as a starting point for an original effect.
Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
Visitez notre page d'AideEnregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !
Partir du bon pied avec Wwise