Table des matières
Wwise SDK 2018.1.11
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AkPS4SoundEngine.h
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45 AkThreadProperties threadBankManager; ///< Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL)
46 AkThreadProperties threadMonitor; ///< Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build.
50 AkReal32 fLEngineDefaultPoolRatioThreshold; ///< 0.0f to 1.0f value: The percentage of occupied memory where the sound engine should enter in Low memory mode. \ref soundengine_initialization_advanced_soundengine_using_memory_threshold
52 // (SCE_AJM_JOB_INITIALIZE_SIZE*MAX_INIT_SOUND_PER_FRAME) + (SCE_AJM_JOB_RUN_SPLIT_SIZE(4)*MAX_BANK_SRC + (SCE_AJM_JOB_RUN_SPLIT_SIZE(5)*MAX_FILE_SRC
54 bool bHwCodecLowLatencyMode; ///< Use low latency mode for ATRAC9 (default is false). If true, decoding jobs are submitted at the beginning of the Wwise update and it will be necessary to wait for the result.
57 AkUInt16 uNumRefillsInVoice; ///< Number of refill buffers in voice buffer. 2 == double-buffered, defaults to 4.
64 /// Returns the current PS4 output port handle being used by the Wwise SoundEngine for main output.
68 /// Use \ref RegisterAudioDeviceStatusCallback to get notified when devices are created/destructed.
AkThreadProperties threadBankManager
Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL)
Definition: AkAndroidSoundEngine.h:51
AkThreadProperties threadLEngine
Lower engine threading properties.
Definition: AkAndroidSoundEngine.h:49
Definition: AkAndroidSoundEngine.h:46
AkUInt32 uLEngineDefaultPoolSize
Lower Engine default memory pool size.
Definition: AkAndroidSoundEngine.h:56
bool bStrictAtrac9Aligment
Forces checks for ATRAC9 alignment in banks.
Definition: AkPS4SoundEngine.h:59
bool bHwCodecLowLatencyMode
Use low latency mode for ATRAC9 (default is false). If true, decoding jobs are submitted at the begin...
Definition: AkPS4SoundEngine.h:54
AkReal32 fLEngineDefaultPoolRatioThreshold
0.0f to 1.0f value: The percentage of occupied memory where the sound engine should enter in Low memo...
Definition: AkAndroidSoundEngine.h:55
Definition: AkPlatformFuncs.h:48
AkUInt16 uNumRefillsInVoice
Number of refill buffers in voice buffer. Defaults to 4.
Definition: AkAndroidSoundEngine.h:59
AkThreadProperties threadOutputMgr
Ouput thread threading properties.
Definition: AkAndroidSoundEngine.h:50
AkUInt32 uLEngineAcpBatchBufferSize
Lower Engine default memory pool size.
Definition: AkPS4SoundEngine.h:53
AkThreadProperties threadMonitor
Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL)....
Definition: AkAndroidSoundEngine.h:52
int GetPS4OutputHandle()