Version
Wwise SDK 2018.1.11
|
Set a listener's spatialization parameters. This lets you define listener-specific volume offsets for each audio channel. See AK::SoundEngine::SetListenerSpatialization
.
Graphical User Interface.
Name | Type | Description |
---|---|---|
listener * | integer | Listener game object ID. |
spatialized * | boolean | Spatialization toggle (true: enable spatialization, false: disable spatialization). |
channelConfig * | integer | Channel configuration associated with volumeOffsets. Use AK::AkChannelConfig::Serialize to serialize the value. |
volumeOffsets * | array | Per-speaker volume offset, in dB. See AkSpeakerVolumes.h for how to manipulate this array. |
(Required *)
description : Listener game object ID.
type : integer
minimum : 0
maximum : 18446744073709551615
type : boolean
description : Spatialization toggle (true: enable spatialization, false: disable spatialization).
description : Channel configuration associated with volumeOffsets. Use AK::AkChannelConfig::Serialize to serialize the value.
type : integer
minimum : 0
maximum : 4294967295
type : array
argsSchema / volumeOffsets / ...
type : number
maxItems : 4294967295
description : Per-speaker volume offset, in dB. See AkSpeakerVolumes.h for how to manipulate this array.
Sets the spacialization for "listener" using "volumeOffsets" to pan to the left.
Document version : 1
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