Version

    Autre Documentation

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Wwise SDK 2018.1.11
ak.wwise.core.switchContainer.addAssignment


Assign a Switch Container's child to a Switch. This is the equivalent of doing a drag&drop of the child to a state in the Assigned Objects view. The child is always added at the end for each state.

Supported by

Graphical User Interface, Command-Line Interface.

Arguments

Name Type Description
child *   The ID (GUID), name, or path of the object to assign to a State. This object must be the child of a Switch Container.
stateOrSwitch *   The ID (GUID), name, or path of the State or Switch with which to assign. Must be the child of the Switch Group or State Group that is currently set for the Switch Container.

(Required *)

Arguments Details


child

description : The ID (GUID), name, or path of the object to assign to a State. This object must be the child of a Switch Container.
Possibilities, one of the following :

1) type : string
pattern : ^(StateGroup|SwitchGroup|SoundBank|GameParameter|Event|Effect|AudioDevice|Trigger|Attenuation|DialogueEvent|Bus|AuxBus|Conversion|ModulatorLfo|ModulatorEnvelope|ModulatorTime|Platform|Language|AcousticTexture):[a-zA-Z_]+[a-zA-Z0-9_]*$
description : The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported.

2) type : string
pattern : ^\{[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}\}$

3) type : string
pattern : ^\

stateOrSwitch

description : The ID (GUID), name, or path of the State or Switch with which to assign. Must be the child of the Switch Group or State Group that is currently set for the Switch Container.
Possibilities, one of the following :

1) type : string
pattern : ^(StateGroup|SwitchGroup|SoundBank|GameParameter|Event|Effect|AudioDevice|Trigger|Attenuation|DialogueEvent|Bus|AuxBus|Conversion|ModulatorLfo|ModulatorEnvelope|ModulatorTime|Platform|Language|AcousticTexture):[a-zA-Z_]+[a-zA-Z0-9_]*$
description : The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported.

2) type : string
pattern : ^\{[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}\}$

3) type : string
pattern : ^\


Examples :

Assign a Switch Container's child to a State.

Equivalent to dragging a child of a Switch Group to a State listed in the Assigned Objects view.

Arguments:

{
"child": "{7A12D08F-B0D9-4403-9EFA-2E6338C197C1}",
"stateOrSwitch": "{A076AA65-B71A-45BB-8841-5A20C52CE727}"
}

Result:

{}


Detailed JSON Schema


Arguments :

{
"type": "object",
"properties": {
"child": {
"description": "The ID (GUID), name, or path of the object to assign to a State. This object must be the child of a Switch Container.",
"anyOf": [
{
"type": "string",
"pattern": "^(StateGroup|SwitchGroup|SoundBank|GameParameter|Event|Effect|AudioDevice|Trigger|Attenuation|DialogueEvent|Bus|AuxBus|Conversion|ModulatorLfo|ModulatorEnvelope|ModulatorTime|Platform|Language|AcousticTexture):[a-zA-Z_]+[a-zA-Z0-9_]*$",
"description": "The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported."
},
{
"type": "string",
"pattern": *Must be a valid GUID*
},
{
"type": "string",
"pattern": "^\\\\"
}
]
},
"stateOrSwitch": {
"description": "The ID (GUID), name, or path of the State or Switch with which to assign. Must be the child of the Switch Group or State Group that is currently set for the Switch Container.",
"anyOf": [
{
"type": "string",
"pattern": "^(StateGroup|SwitchGroup|SoundBank|GameParameter|Event|Effect|AudioDevice|Trigger|Attenuation|DialogueEvent|Bus|AuxBus|Conversion|ModulatorLfo|ModulatorEnvelope|ModulatorTime|Platform|Language|AcousticTexture):[a-zA-Z_]+[a-zA-Z0-9_]*$",
"description": "The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported."
},
{
"type": "string",
"pattern": *Must be a valid GUID*
},
{
"type": "string",
"pattern": "^\\\\"
}
]
}
},
"required": [
"child",
"stateOrSwitch"
],
"additionalProperties": false
}


Options :

{
"type": "object",
"properties": {},
"additionalProperties": false
}


Response :

{
"type": "object",
"properties": {},
"additionalProperties": false
}

Document version : 1


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