Version
Wwise SDK 2018.1.11
|
Creates a transport object for the given Wwise object. The return transport object can be used to play, stop, pause and resume the Wwise object via the other transport functions.
Graphical User Interface.
Name | Type | Description |
---|---|---|
object * | The ID (GUID), name, or path of the object to control via the transport object. | |
gameObject | integer | The game object to use for playback. |
(Required *)
description : The ID (GUID), name, or path of the object to control via the transport object.
Possibilities, one of the following :
1) type : string
pattern : ^(StateGroup|SwitchGroup|SoundBank|GameParameter|Event|Effect|AudioDevice|Trigger|Attenuation|DialogueEvent|Bus|AuxBus|Conversion|ModulatorLfo|ModulatorEnvelope|ModulatorTime|Platform|Language|AcousticTexture):[a-zA-Z_]+[a-zA-Z0-9_]*$
description : The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported.
2) type : string
pattern : ^\{[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}\}$
3) type : string
pattern : ^\
description : The game object to use for playback.
type : integer
minimum : 0
maximum : 18446744073709551615
Name | Type | Description |
---|---|---|
transport | integer | Transport object ID to be used with all other ak.wwise.core.transport functions. |
description : Transport object ID to be used with all other ak.wwise.core.transport functions.
type : integer
minimum : 0
maximum : 4294967295
Creates a transport object for a given Wwise object.
Document version : 1
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