Version
Wwise SDK 2018.1.11
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Banks are the files that contain your game's audio data. They can be generated by the Wwise user with the help of the SoundBank Manager. They can also be defined and generated via automated processes.
There are two types of banks:
Your game must load the Initialization bank first. Then SoundBanks can be loaded/unloaded as required. The banks you load will depend on the Events that may be triggered at particular points in the game.
ak.wwise.ui.commands.execute
command and pass it an appropriate identifier, such as GenerateSelectedSoundbanksCurrentPlatform
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