Version
Wwise SDK 2018.1.11
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Going Further
Integrating the Wwise sound engine into your game is only the beginning of what you can do with the Wwise SDK. You can also use it to tune your integration for maximum performance and efficiency.
The following sections will instruct you on how to get the most out of your Wwise sound engine integration:
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Spatial Audio
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Overriding Managers
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Creating New Plug-ins
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Defining Custom Properties
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Plug-in Property and Custom Property XML Description
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Packaging Plug-ins for the Wwise Launcher
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Optimizing Memory Pools
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Using the Wwise Authoring API (WAAPI)
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Defining Command Add-ons
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Using SoundFrame (deprecated)
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Using the Command Line
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Monitoring Errors
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Advanced Mix Customization Using the Speaker Matrix Callback
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Custom scheduling of audio rendering