Table des matières
Wwise SDK 2018.1.11
|
Classes | |
struct | GameObjDst |
Typedefs | |
typedef AkArray< AkGameObjectID, AkGameObjectID, ArrayPoolDefault, 32 > | AkGameObjectsList |
typedef AkArray< GameObjDst, const GameObjDst &, ArrayPoolDefault, 32 > | AkRadiusList |
Game Syncs | |
enum |
RTPCValue_type { RTPCValue_Default, RTPCValue_Global, RTPCValue_GameObject, RTPCValue_PlayingID, RTPCValue_Unavailable } |
AKRESULT __cdecl | GetRTPCValue (AkRtpcID in_rtpcID, AkGameObjectID in_gameObjectID, AkPlayingID in_playingID, AkRtpcValue &out_rValue, RTPCValue_type &io_rValueType) |
AKRESULT __cdecl | GetRTPCValue (const char *in_pszRtpcName, AkGameObjectID in_gameObjectID, AkPlayingID in_playingID, AkRtpcValue &out_rValue, RTPCValue_type &io_rValueType) |
AKRESULT __cdecl | GetSwitch (AkSwitchGroupID in_switchGroup, AkGameObjectID in_gameObjectID, AkSwitchStateID &out_rSwitchState) |
AKRESULT __cdecl | GetSwitch (const char *in_pstrSwitchGroupName, AkGameObjectID in_GameObj, AkSwitchStateID &out_rSwitchState) |
AKRESULT __cdecl | GetState (AkStateGroupID in_stateGroup, AkStateID &out_rState) |
AKRESULT __cdecl | GetState (const char *in_pstrStateGroupName, AkStateID &out_rState) |
Detailed Description
Query namespace
- Remarks
- The functions in this namespace are thread-safe, unless stated otherwise.
- Warning
- Unless noted otherwise in the function definition that it will not acquire the main audio lock, the functions in this namespace might stall for several milliseconds before returning (as they cannot execute while the main sound engine thread is busy). They should therefore not be called from any game critical thread, such as the main game loop.
- There might be a significant delay between a Sound Engine call (such as PostEvent) and the information being reflected in a Query (such as GetIsGameObjectActive).