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Autre Documentation

Wwise SDK 2018.1.11

◆ SetScalingFactor()

AKRESULT __cdecl AK::SoundEngine::SetScalingFactor ( AkGameObjectID  in_GameObjectID,
AkReal32  in_fAttenuationScalingFactor 

Sets the scaling factor of a Game Object. Modify the attenuation computations on this Game Object to simulate sounds with a larger or smaller area of effect.

  • AK_Success when successful
  • AK_InvalidParameter if the scaling factor specified was 0 or negative.
in_GameObjectID Game object identifier
in_fAttenuationScalingFactor Scaling Factor, 1 means 100%, 0.5 means 50%, 2 means 200%, and so on.