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Wwise SDK 2018.1.11

◆ RenderAudio()

AKRESULT __cdecl AK::SoundEngine::RenderAudio ( bool  in_bAllowSyncRender = true )

Processes all commands in the sound engine's command queue. This method has to be called periodically (usually once per game frame).

See also
Always returns AK_Success
in_bAllowSyncRender When AkInitSettings::bUseLEngineThread is false, RenderAudio may generate an audio buffer – unless in_bAllowSyncRender is set to false. Use in_bAllowSyncRender=false when calling RenderAudio from a Sound Engine callback.