Query information about the sound propagation state for a particular listener and emitter, which has been calculated using the data provided via the rooms and portals API. This function can be used for debugging purposes. This function must acquire the global sound engine lock and therefore, may block waiting for the lock.
- See also
||The ID of the game object that the client wishes to query.
||Returns the position of the listener game object that is associated with the game object
||Returns the position of the emitter game object
||Pointer to an array of
AkPropagationPathInfo's which will be filled after returning.
||The number of slots in
out_aPaths, after returning the number of valid elements written.