Table des matières

Wwise SDK 2018.1.11
Release Notes 2016.1.1

The following sections list and describe the changes to Wwise between version 2016.1 and version 2016.1.1

API changes

On Windows, the calls AK::GetDeviceID, AK::GetDeviceIDFromName, and AK::GetWindowsDeviceName must be called after CoInitialize (Microsoft's COM API) has been called for the calling thread.

Platform SDK Changes

  • WG-30238 Linux: iZotope plug-ins now available.
  • WG-30383 PS4: Updated SDK to 3.500.
  • WG-30384 Xbox One: Updated XDK to March 2016.

Bug Fixes

  • WG-27354 Fixed: Trivial assert when bypassing an out-of-place Effect, such as TimeStretch, inserted on a 0.1 (LFE) source.
  • WG-28848 Fixed: RIFF cues and labels remain in converted files with incorrect timing, even when they are trimmed off using the trim tool.
  • WG-29122 Fixed: No carriage return in output debug string in AkSinkDirectSound.cpp.
  • WG-29313 Fixed: Crash when running Profile_EnableAsserts configuration without custom assert hook.
  • WG-29480 (iOS, tvOS, Mac, Android) Enabled compiling and packaging of Crankcase Audio REV plug-in.
  • WG-29805 Fixed: (iOS, Mac) AAC codec was uselessly limited to a maximum of 2 channels, now supported up to 7.1.
  • WG-29836 Fixed: Rare file access failure when converting audio files for the first time on a new machine.
  • WG-29849 Fixed: Wrong surround speaker angle used for 3D positioning over configurations with height channels but no back speakers (namely 5.1.2, Auro 9.1, Auro 10.1, and Auro 11.1).
  • WG-29925 Fixed: (iOS) Game freezes after connecting a Bluetooth headphone.
  • WG-30026 Fixed: (Windows 7) XAudio2.7 can't be used on Win 7, which leads to crash or no sound.
  • WG-30035 Increased Default Stack Size to 64 KB for all POSIX platforms.
  • WG-30111 Fixed: (iOS) AudioSessionCategoryAmbient doesn't work in Unity.
  • WG-30146 Fixed: When generating SoundBanks, the Init.txt definition file was not re-generated if the file does not exist and there were no new changes to Init.bnk.
  • WG-30149 Fixed: Non-cachable sound property not displayed in the correct subgroup of the All Properties list.
  • WG-30186 Fixed: Third-party Motion plug-ins cause crashes on load.
  • WG-30196 Fixed: Div by 0 in AkResamplerSIMD.cpp.
  • WG-30211 (Android) Changed default platformInitSettings.uNumRefillsInVoice to accommodate Bluetooth (6 buffers instead of 4).
  • WG-30232 Fixed: Connecting Wwise before loading Init bank causes sink plug-in failures.
  • WG-30269 Fixed: (PS4) AT9 bank source starvations when pitch is lowered by a large amount over one frame.
  • WG-30280 Fixed: (Android) Rare crash in CAkSinkOpenSL at start-up.
  • WG-30285 Fixed: (iOS) Unity ads prevent audio from coming back.
  • WG-30296 Fixed: Wwise hangs when converting sample rate of WAV file with erroneous data chunk sizes.
  • WG-30312 Fixed: (Windows) Crash when calling GetWwiseXAudio2Interface and XAudio isn't initialized.
  • WG-30319 Fixed: Missing source files in AkSink plug-in sample code.
  • WG-30321 Fixed: Crash when panning 3D sound on 5.1.2 bus at specific angles.
  • WG-30327 Fixed: Sink plug-in loading with different ShareSets.
  • WG-30332 Fixed: Some Blend Container and Switch Container parameters are ignored on playback when a child overrides the output bus.
  • WG-30333 Fixed: (iOS) AAC sounds take over the user's music (AudioSession SoloAmbient category only).
  • WG-30338 Fixed: Crash when bypassing an out-of-place bus Effect during tail.
  • WG-30371 Fixed: (Mac) Authoring: User Defined Position Editor 3D cannot be opened.
  • WG-30385 Fixed: Perforce preferences are not saved when closing the project.
  • WG-30391 Fixed: An occasional assert triggered when pausing/resuming sounds with modulators.
  • WG-30399 Fixed: RTPCs on attachment properties become broken after live-updating an RTPC curve.
  • WG-30401 Fixed: Potential crash when migrating project.
  • WG-30492 Fixed: Error Report: SplitWords raise Exception in std::locale constructor.