Table des matières
Wwise Unity Integration Documentation
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AkEnvironment Class Reference
Use this component to define a reverb zone. This needs to be added to a collider object to work properly. How to use AkEvironment and AkEvironmentPortal with the inspector (Reverb Zones). More...
Inherits MonoBehaviour, and IMigratable.
Classes | |
class | AkEnvironment_CompareByPriority |
Sorts AkEnvironment's based on their priorities. More... |
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class | AkEnvironment_CompareBySelectionAlgorithm |
Detailed Description
Use this component to define a reverb zone. This needs to be added to a collider object to work properly. How to use AkEvironment and AkEvironmentPortal with the inspector (Reverb Zones).
This component can be attached to any collider. You can specify a roll-off to fade-in/out of the reverb.
The reverb parameters will be defined in the Wwise project, by the sound designer. All AkGameObj that are "environment"-aware will receive a send value when entering the attached collider.
- See also
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- How to use AkEvironment and AkEvironmentPortal with the inspector (Reverb Zones)
- Integrating Environments and Game-defined Auxiliary Sends (Note: This is described in the Wwise SDK documentation.)
- AK::SoundEngine::SetGameObjectAuxSendValues (Note: This is described in the Wwise SDK documentation.)
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