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Wwise Unity Integration Documentation
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Changes Made to Your Unity Project
During the installation process, the following changes were made to your Unity project:
- The
Disable Audio
option inEdit > Project Settings > Audio
was selected. This disables the built-in audio system. - If the "Create WwiseGlobal GameObject" check box has been checked, a game object named "Wwise Global" was created in the current scene. The WwiseGlobal object is a GameObject that contains the Initializing and Terminating scripts for the Wwise Sound Engine. In the Editor workflow, it is added to every scene, so that it can be properly previewed in the Editor. In the game, only one instance is created, in the first scene, and it is persisted throughout the game. There are a few customizable options in the initializer script. The WwiseGlobal object is also given AkEditorEventPlayer, AkAudioListener, and AkGameObj scripts, which are used for previewing AkEvent objects in edit mode. A Rigidbody component is added such that interactions between AkEnvironment, AkRoom, and AkGameObj can also be previewed.
- The
Script Execution Order
has been set for sensitive Wwise scripts (AkInitializer
,AkGameObj
,AkAudioListener
,AkBank
, andAkTerminator
). - If the "Add Ak Listener to Main Camera" check box has been checked, the Audio Listener component has been removed from the Main Camera object, and the default
AkAudioListener.cs
script has been set on the Main Camera object. - The
Play in Background
option has been set to allow you to connect the Wwise Profiler
Generated on Thu Jan 23 2020 10:26:13 for Wwise Unity Integration Documentation by
