Table des matières

Audio Objects - Roles and Responsibilities

The following table shows you which tasks related to audio objects are the responsibility of the sound designer and which ones are the responsibility of the programmer:

Table 3.1. Audio Objects - Roles and Responsibilities

Tasks

Sound Designer (Wwise)

Programmer (Game Code/Tools)

Create sound objects for game audio assets

X

Group objects and build project hierarchy

X

Define sound properties and behaviors

X

Route audio objects through busses

X

Develop source plug-ins

X