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Grouping Objects to Create Your Actor-Mixer Hierarchy

Different objects can be grouped together, so that you can define the properties and behaviors for the entire group. As you group objects together, you begin to build a hierarchical structure for your project.

In Wwise, there are two different objects that you can use to group objects:

[Note] Note

Virtual Folders can also be used to group objects, but there are no properties and behaviors associated with Virtual Folders.

Because containers and Actor-Mixers serve a different purpose within your game structure, the properties, behaviors, and play back possibilities for each object are different. The following table summarizes the differences between containers and Actor-Mixers.

Feature

Container

Actor-Mixer

Set property values

Define object behaviors

 

Play back objects

 

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