Table des matières

AK::IAkGameObjectPluginInfo Class Reference

Game object information available to plugins. More...

Inheritance diagram for AK::IAkGameObjectPluginInfo:
AK::IAkVoicePluginInfo

List of all members.

Public Member Functions

virtual AkGameObjectID  GetGameObjectID () const =0
  Get the ID of the game object.
virtual AkUInt32  GetNumEmitterListenerPairs () const =0
virtual AKRESULT  GetEmitterListenerPair (AkUInt32 in_uIndex, AkEmitterListenerPair &out_emitterListenerPair) const =0
virtual AkUInt32  GetNumGameObjectPositions () const =0
virtual AKRESULT  GetGameObjectPosition (AkUInt32 in_uIndex, AkSoundPosition &out_position) const =0
virtual
SoundEngine::MultiPositionType 
GetGameObjectMultiPositionType () const =0
virtual AkReal32  GetGameObjectScaling () const =0
virtual bool  GetListeners (AkGameObjectID *out_aListenerIDs, AkUInt32 &io_uSize) const =0
virtual AKRESULT  GetListenerData (AkGameObjectID in_uListener, AkListener &out_listener) const =0

Protected Member Functions

virtual  ~IAkGameObjectPluginInfo ()
  Virtual destructor on interface to avoid warnings.

Detailed Description

Game object information available to plugins.

Definition at line 90 of file IAkPlugin.h.


The documentation for this class was generated from the following file: