Table des matières

AkSpatialAudioEmitter Class Reference

Add this script on the GameObject which represents an emitter that uses the Spatial Audio API. More...

Inheritance diagram for AkSpatialAudioEmitter:
AkSpatialAudioBase

List of all members.

Public Member Functions

void  EnteredRoom (AkRoom room)
  Called when entering a room.
void  ExitedRoom (AkRoom room)
  Called when exiting a room.
void  SetGameObjectInRoom ()
  Sets the Unity Game Object within the highest priority room.

Public Attributes

AK.Wwise.AuxBus  reflectAuxBus
  The Auxiliary Bus with a Reflect plug-in Effect applied.
float  reflectionMaxPathLength = 1000
  A heuristic to stop the computation of reflections. Should be no longer (and possibly shorter for less CPU usage) than the maximum attenuation of the sound emitter.
float  reflectionsAuxBusGain = 1
  The gain [0, 1] applied to the reflect auxiliary bus.
uint  reflectionsOrder = 1
float  roomReverbAuxBusGain = 1
  Send gain (0.f-1.f) that is applied when sending to the aux bus associated with the room that the emitter is in.
uint  diffractionMaxEdges = 0
  The maximum number of edges that the sound can diffract around between the emitter and the listener.
uint  diffractionMaxPaths = 0
  The maximum number of paths to the listener that the sound can take around obstacles.
uint  diffractionMaxPathLength = 0
  The maximum length that a diffracted sound can travel. Should be no longer (and possibly shorter for less CPU usage) than the maximum attenuation of the sound emitter.
bool  drawFirstOrderReflections = false
  This allows you to visualize first order reflection sound paths.
bool  drawSecondOrderReflections = false
  This allows you to visualize second order reflection sound paths.
bool  drawHigherOrderReflections = false
  This allows you to visualize third or higher order reflection sound paths.
bool  drawGeometricDiffraction = false
  This allows you to visualize geometric diffraction sound paths between an obstructed emitter and the listener.
bool  drawSoundPropagation = false
  This allows you to visualize sound propagation paths through portals.

Detailed Description

Add this script on the GameObject which represents an emitter that uses the Spatial Audio API.

Generated on Fri Mar 15 17:37:17 2019 for Wwise Unity Integration by  doxygen 1.6.3