Wwise SDK 2018.1.11
_ak_monitor_error_8h_source
Version
menu_open
link
AkMonitorError.h
Go to the documentation of this file.
178 ErrorLevel in_eErrorLevel, ///< Specifies whether it should be displayed as a message or an error
179 AkPlayingID in_playingID, ///< Related Playing ID if applicable, AK_INVALID_PLAYING_ID otherwise
180 AkGameObjectID in_gameObjID ///< Related Game Object ID if applicable, AK_INVALID_GAME_OBJECT otherwise
193 ErrorLevel in_eErrorLevel, ///< Specifies whether it should be displayed as a message or an error
195 AkGameObjectID in_gameObjID = AK_INVALID_GAME_OBJECT, ///< Related Game Object ID if applicable, AK_INVALID_GAME_OBJECT otherwise
196 AkUniqueID in_audioNodeID = AK_INVALID_UNIQUE_ID, ///< Related Audio Node ID if applicable, AK_INVALID_UNIQUE_ID otherwise
200 /// Post a unicode monitoring message or error string. This will be displayed in the Wwise capture
208 ErrorLevel in_eErrorLevel, ///< Specifies whether it should be displayed as a message or an error
210 AkGameObjectID in_gameObjID = AK_INVALID_GAME_OBJECT, ///< Related Game Object ID if applicable, AK_INVALID_GAME_OBJECT otherwise
211 AkUniqueID in_audioNodeID = AK_INVALID_UNIQUE_ID, ///< Related Audio Node ID if applicable, AK_INVALID_UNIQUE_ID otherwise
223 ErrorLevel in_eErrorLevel, ///< Specifies whether it should be displayed as a message or an error
225 AkGameObjectID in_gameObjID = AK_INVALID_GAME_OBJECT, ///< Related Game Object ID if applicable, AK_INVALID_GAME_OBJECT otherwise
226 AkUniqueID in_audioNodeID = AK_INVALID_UNIQUE_ID, ///< Related Audio Node ID if applicable, AK_INVALID_UNIQUE_ID otherwise
235 AkUInt32 in_uErrorLevel = ErrorLevel_All, ///< ErrorLevel(s) to enable in output. Default parameters enable all.
236 LocalOutputFunc in_pMonitorFunc = 0 ///< Handler for local output. If NULL, the standard platform debug output method is used.
264 AKTEXT("Not enough memory in I/O pool to start stream"), // ErrorCode_CannotStartStreamNoMemory,
268 AKTEXT("Plug-in unsupported channel configuration"), // ErrorCode_PluginUnsupportedChannelConfiguration,
275 AKTEXT("Seek table required to seek in Vorbis sources. Please update conversion settings."), // ErrorCode_VorbisRequireSeekTable,
283 AKTEXT("Failed creating ATRAC9 decoder: no more ATRAC9 decoding channels available"), // ErrorCode_ATRAC9CreateDecoderFailedChShortage
289 AKTEXT("File header too large (due to markers or envelope)"), // ErrorCode_AudioFileHeaderTooLarge,
292 AKTEXT("Transition not sample-accurate due to mixed channel configurations"), // ErrorCode_TransitionNotAccurateChannel,
293 AKTEXT("Transition not sample-accurate due to source starvation"), // ErrorCode_TransitionNotAccurateStarvation,
295 AKTEXT("Play Failed"), // ErrorCode_PlayFailed, // Notification meaning the play asked was not done for an out of control reason
298 AKTEXT("Stinger could not be scheduled in this segment or was dropped"), // ErrorCode_StingerCouldNotBeScheduled,
299 AKTEXT("Segment look-ahead plus pre-entry duration is longer than previous segment in sequence"), // ErrorCode_TooLongSegmentLookAhead,
300 AKTEXT("Cannot schedule music switch transition in upcoming segments: using Exit Cue"), // ErrorCode_CannotScheduleMusicSwitch,
301 AKTEXT("Cannot schedule music segments: Stopping music"), // ErrorCode_TooManySimultaneousMusicSegments,
302 AKTEXT("Music system is stopped because a music playlist is modified"), // ErrorCode_PlaylistStoppedForEditing
303 AKTEXT("Rescheduling music clips because a track was modified"), // ErrorCode_MusicClipsRescheduledAfterTrackEdit
307 AKTEXT("Error while computing virtual source elapsed time"), // ErrorCode_CannotPlaySource_TimeSkip,
314 AKTEXT("Invalid XMA data - Make sure data is allocated from APU memory and is aligned to 2K."), // ErrorCode_InvalidXMAData
318 AKTEXT("Plug-in version doesn't match sound engine version. Please ensure the plug-in is compatible with this version of Wwise"), //ErrorCode_PluginVersionMismatch
328 AKTEXT("Selected node not available. Make sure the structure associated to the event is loaded or that the event has been prepared"), // ErrorCode_SelectedNodeNotAvailablePlay,
340 AKTEXT("Cannot seek in sound that is within a continuous container with special transitions"), // ErrorCode_CannotSeekContinuous
343 AKTEXT("Unknown game object ID. Make sure the game object is registered before using it and do not use it once it was unregistered."), // ErrorCode_UnknownGameObject,
345 AKTEXT("Unknown emitter game object ID. Make sure the game object is registered before using it and do not use it once it was unregistered."), // ErrorCode_UnknownEmitter,
346 AKTEXT("Unknown listener game object ID. Make sure the game object is registered before using it and do not use it once it was unregistered."), // ErrorCode_UnknownListener,
350 AKTEXT("Unknown emitter game object ID on event. Make sure the game object is registered before using it and do not use it once it was unregistered."), // ErrorCode_UnknownGameObjectEvent
351 AKTEXT("The requested game object for an event was not registered as an emitter. Make sure the game object is registered as an emitter before using it to post an event."), // ErrorCode_GameObjectIsNotEmitterEvent
355 AKTEXT("Audio command queue is full, blocking caller. Reduce number of calls to sound engine or boost command queue memory."), // ErrorCode_CommandQueueFull
356 AKTEXT("Audio command is too large to fit in the command queue. Break the command in smaller pieces."), //ErrorCode_CommandTooLarge
358 AKTEXT("Failed creating XMA decoder: no more XMA voices available"), // ErrorCode_XMACreateDecoderLimitReached
359 AKTEXT("Failed seeking in XMA source: stream buffer is smaller than XMA block size"), // ErrorCode_XMAStreamBufferTooSmall
361 AKTEXT("Triggered a note-scoped or playing-instance-scoped modulator in a global context (such as a bus or bus effect). Modulator will have global scope."), // ErrorCode_ModulatorScopeError_Inst
362 AKTEXT("Triggered a game-object-scoped modulator in a global context (such as a bus or bus effect). Modulator will have global scope."), // ErrorCode_ModulatorScopeError_Obj
366 AKTEXT("Seek table required to seek in Opus sources. Please update conversion settings."), // ErrorCode_OpusRequireSeekTable,
372 AKTEXT("Number of Resume and/or Play-From-Beginning virtual voices has reached warning limit (see Project Settings > Log tab). There may be some infinite, leaked voices.") , // ErrorCode_VirtualVoiceLimit
374 AKTEXT("AK::SoundEngine::AddOutput() - Device ShareSet not found in Init bank."), //ErrorCode_AudioDeviceShareSetNotFound
378 AKTEXT("The Output Device specified by AddOutput() or Init() could not be initialized."), //ErrorCode_AudioDeviceInitFailure
380 AKTEXT("Duplicated media has different length in two separate banks. Stopping sound."), // ErrorCode_MediaDuplicationLength
Definition: AkMonitorError.h:171
AkTimeMs __cdecl GetTimeStamp()
const AkOSChar * s_aszErrorCodes[Num_ErrorCodes]
Definition: AkMonitorError.h:44
Definition: AkMonitorError.h:55
AKRESULT __cdecl SetLocalOutput(AkUInt32 in_uErrorLevel=ErrorLevel_All, LocalOutputFunc in_pMonitorFunc=0)
AKRESULT __cdecl PostCode(ErrorCode in_eError, ErrorLevel in_eErrorLevel, AkPlayingID in_playingID=AK_INVALID_PLAYING_ID, AkGameObjectID in_gameObjID=AK_INVALID_GAME_OBJECT, AkUniqueID in_audioNodeID=AK_INVALID_UNIQUE_ID, bool in_bIsBus=false)
Definition: AkMonitorError.h:51
void(* LocalOutputFunc)(ErrorCode in_eErrorCode, const AkOSChar *in_pszError, ErrorLevel in_eErrorLevel, AkPlayingID in_playingID, AkGameObjectID in_gameObjID)
Function prototype of local output function pointer.
Definition: AkMonitorError.h:175
Definition: AkMonitorError.h:43
AKRESULT __cdecl PostString(const char *in_pszError, ErrorLevel in_eErrorLevel, AkPlayingID in_playingID=AK_INVALID_PLAYING_ID, AkGameObjectID in_gameObjID=AK_INVALID_GAME_OBJECT, AkUniqueID in_audioNodeID=AK_INVALID_UNIQUE_ID, bool in_bIsBus=false)
static const AkGameObjectID AK_INVALID_GAME_OBJECT
Invalid game object (may also mean all game objects)
Definition: AkTypes.h:98
Definition: AkMonitorError.h:85
Definition: AkMonitorError.h:46
Was this page helpful?
Need Support?
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageTell us about your project. We're here to help.
Register your project and we'll help you get started with no strings attached!
Get started with Wwise