Version
menu_open

Profiler Settings

The Profiler Settings dialog box allows you to specify which types of information will be captured by the Game Profiler during the capture process. If you select too many types of information, Wwise's performance may be affected. By clearing some of the options, you can do the following:

  • Save network transfer bandwidth.

  • Save memory space in Wwise.

  • Save CPU time in game by not calculating the data.

  • Save CPU time in Wwise by not processing or drawing the data.

[Note] Note

When you deselect a data type in the Profiler Settings dialog box, usually a corresponding tab is removed from the Advanced Profiler. In the case of Spatial Audio information, however, there is no tab. Instead, these data types correspond to information sent to the Game Object 3D Viewer.

Interface Element

Description

Plug-in Data

Determines whether information related to the various plug-ins is captured by the Game Profiler.

Memory Data

Determines whether information related to the memory pools registered in the sound engine's Memory Manager is captured by the Game Profiler.

Stream Data

Determines whether information related to each of the streams managed by the sound engine is captured by the Game Profiler.

Voices Data

Determines whether information related to each of the voices managed by the sound engine is captured by the Game Profiler.

Listener Data

Determines whether information related to each of the listeners managed by the sound engine is captured by the Game Profiler.

Obstruction/Occlusion Data

Determines whether information related to obstruction and occlusion is captured by the Game Profiler.

Markers Notification Data

Determines whether information related to audio file markers and Music Segment custom cues is captured by the Game Profiler.

Output Data

Determines whether information related to output peak and output DC offset is captured by the Game Profiler.

SoundBanks

Determines whether information related to SoundBanks is captured by the Game Profiler.

Loaded Media

Determines whether information related to the media loaded into memory is captured by the Game Profiler.

Prepared Events

Determines whether information related to Events prepared using the PrepareEvent function is captured by the Game Profiler.

Prepared Game Syncs

Determines whether information related to game syncs prepared using the PrepareGameSyncs function is captured by the Game Profiler.

Music Transitions

Determines whether information related to the transitions that occur between music objects is captured by the Game Profiler.

Streaming Device Data

Allows capturing the information from all streaming devices, and usage of the Streaming tab in the Advanced Profiler.

Meter

Allows the usage of signal metering data to drive meters on busses and meter views.

Auxiliary Sends Data

Determines whether information related to each of the Auxiliary Sends managed by the sound engine is captured by the Game Profiler.

API Calls

Determines whether calls to the Wwise API are captured by the Advanced Profiler.

Spatial Audio Objects

Determines whether data on emitters and listeners in spatial audio is captured.

Spatial Audio Rooms/Portals

Determines whether data on rooms, and their associated portals, in spatial audio is captured.

Spatial Audio Geometry

Determines whether spatial audio geometry data is captured.

Capture Log

Maximum Memory Usage (MB)

Specifies the maximum amount of memory that can be used by the Capture Log.

Min Value: 10 MB
Max Value: 4,000 MB
Default Value: 2,000 MB

Number of sessions kept

Specifies the maximum number of capture sessions that are kept as saved PROF files. Wwise erases the oldest capture session when the limit is surpassed.

 

Applies the changes you made to the Game Profiler settings.

Closes the Profiler Settings dialog box without applying any of the changes you made to the settings of the Game Profiler.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise