Version

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Wwise SDK 2019.2.15
AkMemoryMgr.h File Reference

Go to the source code of this file.

Classes

struct   AK::MemoryMgr::CategoryStats
 
struct   AK::MemoryMgr::GlobalStats
 

Namespaces

namespace   AK
  Audiokinetic namespace.
 
  AK::MemoryMgr
 

Enumerations

enum   AkMemID {
  AkMemID_Object, AkMemID_Event, AkMemID_Structure, AkMemID_Media,
  AkMemID_GameObject, AkMemID_Processing, AkMemID_ProcessingPlugin, AkMemID_Streaming,
  AkMemID_StreamingIO, AkMemID_SpatialAudio, AkMemID_SpatialAudioGeometry, AkMemID_SpatialAudioPaths,
  AkMemID_GameSim, AkMemID_MonitorQueue, AkMemID_Profiler, AkMemID_FilePackage,
  AkMemID_SoundEngine, AkMemID_NUM, AkMemID_MASK = 0x1FFFFFFF, AkMemType_Media = 0x20000000,
  AkMemType_Device = 0x80000000
}
  Memory category IDs. More...
 

Functions

Initialization
AKSOUNDENGINE_API bool  AK::MemoryMgr::IsInitialized ()
 
AKSOUNDENGINE_API void  AK::MemoryMgr::Term ()
 
AKSOUNDENGINE_API void  AK::MemoryMgr::InitForThread ()
 
AKSOUNDENGINE_API void  AK::MemoryMgr::TermForThread ()
 
Memory Allocation
AKSOUNDENGINE_API void *  AK::MemoryMgr::Malloc (AkMemPoolId in_poolId, size_t in_uSize)
 
AKSOUNDENGINE_API void *  AK::MemoryMgr::Realloc (AkMemPoolId in_poolId, void *in_pAlloc, size_t in_uSize)
 
AKSOUNDENGINE_API void  AK::MemoryMgr::Free (AkMemPoolId in_poolId, void *in_pMemAddress)
 
AKSOUNDENGINE_API void *  AK::MemoryMgr::Malign (AkMemPoolId in_poolId, size_t in_uSize, AkUInt32 in_uAlignment)
 
AKSOUNDENGINE_API void  AK::MemoryMgr::Falign (AkMemPoolId in_poolId, void *in_pMemAddress)
 
Memory Profiling
AKSOUNDENGINE_API void  AK::MemoryMgr::GetCategoryStats (AkMemPoolId in_poolId, CategoryStats &out_poolStats)
 
AKSOUNDENGINE_API void  AK::MemoryMgr::GetGlobalStats (GlobalStats &out_stats)
 
AKSOUNDENGINE_API void  AK::MemoryMgr::StartProfileThreadUsage ()
 
AKSOUNDENGINE_API AkUInt64  AK::MemoryMgr::StopProfileThreadUsage ()
 

Detailed Description

Memory Manager namespace.

Definition in file AkMemoryMgr.h.


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