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49 const void * in_pBytes,
65 const void * in_pBytes,
87 const void * in_pData,
119 AkInt32 cNewPos = cPos + in_cBytes;
121 if ((m_cBytes >= cNewPos) || Grow(cNewPos))
124 return m_pBytes + cPos;
135 AK::WriteUnaligned<T>(pWrite, in_data);
169 const void* in_pData,
virtual bool Reserve(AkInt32 in_cBytes)
void Attach(const void *in_pBytes, AkInt32 in_cBytes)
virtual AkUInt8 * Detach()
Return pointer to buffer and clear internal pointer.
AkInt32 AkMemPoolId
Memory pool ID.
virtual bool WriteBytes(const void *in_pData, AkInt32 in_cBytes, AkInt32 &out_cWritten)
#define AKSOUNDENGINE_API
bool Write(const T &in_data)
virtual ~WriteBytesBuffer()
void SetBuffer(AkUInt8 *in_pBytes, AkInt32 in_cSize)
ReadBytesMem(const void *in_pBytes, AkInt32 in_cBytes)
virtual void SetCount(AkInt32 in_cBytes)
Set number of bytes written.
virtual AkUInt8 * Bytes() const
virtual AkInt32 Count() const
virtual bool ReadBytes(void *in_pData, AkInt32 in_cBytes, AkInt32 &out_cRead)
virtual bool WriteBytes(const void *in_pData, AkInt32 in_cBytes, AkInt32 &out_cWritten)
virtual void Clear()
Clear the buffer contents.
void SetMemPool(AkMemPoolId in_pool)
AkUInt8 * GetWritePtr(AkInt32 in_cBytes)
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