Version
The Capture Log Options view allows you to include or remove entries from the Capture Log based on a series of filter options, such as item type, Wwise object name, and scope.
Interface Element |
Description |
---|---|
Include Relations | |
Playback Relation (dots column) |
Shows all notifications occurring in the same Event as the target objects, even if they don't apply to the target object directly. This shows all elements linked by a blue bullet. |
Game Object Relations |
Will include everything that occurs on the same game object as the selected object. For example, let's say that you have selected Sound A as the filtered object and it plays on a Game Object that already has Sound B playing. It will add all playback relations pertaining to Sound B on that Game Object in the Capture Log view. |
Parents and Busses when using Object Filter |
Will include the notifications for all the hierarchical parents of the selected object and all the busses the children may be routed to. |
Scope | |
Global |
Displays entries that apply to all game objects. |
Game object |
Only displays entries that apply to specific game objects. |
Types | |
Notifications |
Displays notifications from the sound engine. Notifications include the status of sound engine processing actions. Examples: Event plays. Delay starts. |
Markers |
Displays audio file markers and Music Segment custom cues. |
Events |
Displays both Action Events and Dialogue Events triggered by Wwise or the game engine. |
Actions |
Displays Event Actions. |
Properties |
Displays changes made to property values. |
States |
Displays state changes. |
Switches |
Displays Switch changes. |
SoundBanks |
Displays SoundBank related information, including the name of the SoundBank. |
Events Preparation |
Displays Events and Game Syncs that have been prepared using the
|
Errors |
Displays any errors encountered by the sound engine. |
Messages |
Displays any messages sent by the sound engine. Messages generally convey issues or special information. These can be programmed in the game engine. Examples: Unknown Event name. Main character walks. |
MIDI Events |
Displays any MIDI Events played by the sound engine. Information derived from the MIDI file is displayed as per the MIDI tab's MIDI Events information and, especially, the Filters . In sum, it shows which channel (1 - 16), which Event (Note-on or Note-off), which note, and the Velocity. |
API Calls |
Displays any API calls to the sound engine. These are listed in broad categories, which can be selected or cleared as desired, including the following: Each listed call gives the applicable function and, if any, the passed parameters. |
Resets the dialog to the default settings. | |
Selects all Types in the list. | |
Clears the selection for all Types in the list. |
Related Topics
Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
Visitez notre page d'AideEnregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !
Partir du bon pied avec Wwise