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You can use Blend Containers to group multiple objects so that they may be heard simultaneously. You can also group objects into blend tracks within a Blend Container so that you can easily apply one or more RTPC curves to them. You can even adjust the RTPC-based crossfading between these objects. This will allow you to create smooth transitions between objects as the parameters in your game change.
When working with Blend Containers, you can do the following: