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When an object is loaded into the Transport Control, you can select from the list of State Groups and States to which the object is subscribed to simulate states and state changes that will occur in game during playback. This means that while you are playing back objects, you can audition the State properties and also switch between States to audition the State changes. To learn more about creating States and the State properties and transitions that you will be auditioning in the Transport Control, as well as assigning objects to States, refer to the following sections:
To enable a State during playback:
Load an object into the Transport Control.
In the States list, select the State that you want to apply.
The state will be applied to all sounds in the Transport Control that subscribe to the State during playback.
Click the Play icon.
The State that you selected will be applied during playback. While the object is playing, you can continue to change States to simulate the game.
To return to the default State, click Reset > Reset All States.