Version

    Autre Documentation

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Wwise SDK 2023.1.2
ak.wwise.core.object.setReference

Sets an object's reference value. Refer to Wwise Objects Reference for more information on the references available on each object type.

Arguments

Name Type Description
object * any of: The ID (GUID), name, or path of the object which has the reference.
string The name of the object qualified by its type or Short ID in the form of type:name or Global:shortId. Only object types that have globally-unique names or Short Ids are supported. Ex: Event:Play_Sound_01, Global:245489792
string An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
string A project path to a Wwise object, including the category and the work-unit. For example: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX.
platform any of: The ID (GUID) or unique name of the platform to link the reference. Set to null-guid for unlinked reference.
string The name of the object.
string An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
reference * string The name of the reference to set. Refer to Wwise Objects Reference for more information on the references available.
value * any of: The ID (GUID), name, path or definition of the object to be referred to.
string The name of the object qualified by its type or Short ID in the form of type:name or Global:shortId. Only object types that have globally-unique names or Short Ids are supported. Ex: Event:Play_Sound_01, Global:245489792
string An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
string A project path to a Wwise object, including the category and the work-unit. For example: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX.

(Required *)

Arguments Schema

See Also

Examples

Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.


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