Version

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Wwise SDK 2023.1.3
AK::SoundEngine::DynamicSequence Namespace Reference

Classes

class  Playlist
 
class  PlaylistItem
 

Enumerations

enum  DynamicSequenceType { DynamicSequenceType_SampleAccurate, DynamicSequenceType_NormalTransition }
 

Functions

AKSOUNDENGINE_API AkPlayingID Open (AkGameObjectID in_gameObjectID, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, DynamicSequenceType in_eDynamicSequenceType=DynamicSequenceType_SampleAccurate)
 
AKSOUNDENGINE_API AKRESULT Close (AkPlayingID in_playingID)
 
AKSOUNDENGINE_API AKRESULT Play (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
 
AKSOUNDENGINE_API AKRESULT Pause (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
 
AKSOUNDENGINE_API AKRESULT Resume (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
 
AKSOUNDENGINE_API AKRESULT Stop (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
 
AKSOUNDENGINE_API AKRESULT Break (AkPlayingID in_playingID)
 
AKSOUNDENGINE_API AKRESULT Seek (AkPlayingID in_playingID, AkTimeMs in_iPosition, bool in_bSeekToNearestMarker)
 
AKSOUNDENGINE_API AKRESULT Seek (AkPlayingID in_playingID, AkReal32 in_fPercent, bool in_bSeekToNearestMarker)
 
AKSOUNDENGINE_API AKRESULT GetPauseTimes (AkPlayingID in_playingID, AkUInt32 &out_uTime, AkUInt32 &out_uDuration)
 
AKSOUNDENGINE_API AKRESULT GetPlayingItem (AkPlayingID in_playingID, AkUniqueID &out_audioNodeID, void *&out_pCustomInfo)
 
AKSOUNDENGINE_API PlaylistLockPlaylist (AkPlayingID in_playingID)
 
AKSOUNDENGINE_API AKRESULT UnlockPlaylist (AkPlayingID in_playingID)
 

Detailed Description

Dynamic Sequence namespace. Use the Dynamic Sequence API to play and sequence Dialogue Events dynamically, according to a set of rules and conditions. For more information, refer to Integrating Dynamic Dialogue and Understanding the Dynamic Dialogue System.

Remarks
The functions in this namespace are thread-safe, unless stated otherwise.

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