Table des matières

delegate void AkTriggerBase::Trigger ( UnityEngine.GameObject  in_gameObject  ) 

Delegate declaration for all Wwise Triggers.

Parameters:
in_gameObject  in_gameObject is used to pass "Collidee" objects when Colliders are used. Some components have the option "Use other object", this is the object they'll use.
Generated on Fri Mar 15 17:37:17 2019 for Wwise Unity Integration by  doxygen 1.6.3